Features
UI Creation
Describe a menu or drag in a mockup. Adjoint builds the hierarchy, styling, and controller code, in either uGUI or UI Toolkit.
Summary
Adjoint generates Unity UI end to end. Works with both the Canvas-based uGUI system and the newer UI Toolkit.
What It Can Do
- Canvas-based uGUI: menus, HUDs, health bars, inventories, dialogue boxes, and settings panels.
- UI Toolkit: UXML markup plus matching USS stylesheets and a C# controller wired to your data.
- From a mockup: paste or drag a screenshot of the UI you want and Adjoint lays it out.
- Controller code included so buttons, sliders, and toggles hook into your gameplay on the same pass.
- Responsive layouts using anchors, flex, and content size fitters.
How to Get the Most Out of It
- Drop in a reference image. A rough mockup, a competitor screenshot, a Figma export, anything visual cuts down on back-and-forth.
- Name the system you want to use. “Using UI Toolkit” or “Using uGUI” up front avoids a rework.
- Ask for a controller that hooks into an existing component. “Bind the health bar to the Player's Health component” wires the UI end to end.
- Iterate visually. “Make the buttons larger and increase spacing by 20px” is a one-line fix. Don't tweak it by hand.
Need assets for your UI? Pair with 3D Generation for icons and Audio for button sounds.