Features

Animation and VFX

Animator state machines, particle effects, lighting, and physics, all configurable from natural language.

Summary
Adjoint builds Animator Controllers, particle systems, lighting setups, and physics configurations. No hunting through Inspector tabs.

What It Can Do

  • Animator Controllers with states, parameters, transitions, and conditions wired to your scripts.
  • Blend trees (1D and 2D) for locomotion and directional movement.
  • Particle effects with ready-made presets: fire, smoke, sparks, explosion, rain, snow, magic, dust, waterfall, confetti, muzzle flash, and more.
  • Lighting: directional sun setups, HDRI skyboxes, light probes, and lightmap bakes.
  • Physics: Rigidbodies, colliders, joints, physics materials, and 2D equivalents.

How to Get the Most Out of It

  • Describe the behavior, not the graph. “Idle blends into Run when speed goes above 0.1” gives you the right transitions. You rarely need to spec conditions by hand.
  • Start with a preset, then customize. “Fire particle, but thinner and blue” is faster than configuring a ParticleSystem from zero.
  • Bake lighting after scene changes. Ask the agent to rebake when you add or remove a major light source. It handles the settings.
  • Combine with 3D generation. “Generate a campfire model, place it at origin, and add a fire particle on top” is one prompt.

Pair animation with a rigged humanoid or compose scenes with the scene tools.