Features
3D Model Generation
Text-to-3D inside Unity. Props as GLB, rigged humanoids as FBX with a biped skeleton, all imported into your project automatically.
Summary
Describe the model, Adjoint generates it, imports it, and can drop it into your scene. No external tools, no manual importing.
What It Can Do
- Props and environment assets, imported as GLB into
Assets/Generated/Models/. - Rigged humanoid characters as FBX with a biped skeleton and Unity Humanoid Avatar preconfigured. Drop Mixamo animations on immediately.
- Style control: toon, realistic PBR, stylized low-poly, or your own described style.
- Polycount targets tuned by asset type, adjustable per generation.
- Automatic colliders, materials, and GameObject placement if you ask for it.
- Background generation: the Generations tab shows progress, you keep working while it runs.
How to Get the Most Out of It
- Be specific about style and era. “Low-poly stylized medieval sword with a leather-wrapped hilt” beats “sword.”
- Batch related props together. Ask for a matched set (barrel, crate, torch, rope) in a single prompt to get consistent style.
- Use rigged mode for anything that needs to animate. Enabling rigging once up front saves a rework later.
- Let it auto-place. “Generate a pine tree and add five instances to the terrain” is one prompt, not three steps.
- Check the Generations tab. Generation runs asynchronously, so you can queue up several in a row and keep iterating on code.