Adjoint
is intelligence inside the engine.

An AI agent that lives inside Unity. Generate 3D models, audio, and scripts through conversation. Just describe and build.

Not a Chatbot. A Co-Developer.

Adjoint operates as an embedded intelligence layer, synchronized with Unity's internal state in real-time. It reads your project, not just your prompts.

Self-Contained

No external apps required. Unlike other tools that need Cursor or Claude Desktop, Adjoint works standalone.

Scene-Aware

Adjoint sees your scene in real-time. Describe issues visually and watch it fix them with full visual context.

Full Project Context

Understands your architecture, asset graph, and performance budgets before suggesting any change.

Native Plugin

Runs inside the editor. No browser tabs. No copy-pasting. No context switching.

Multimodal Generation

Generate 3D models, audio, and scripts from natural language. Platform-aware, production-ready assets that drop directly into your project — no exporting, no importing.

3D Model Generation

Meshes with LOD chains, PBR materials, and optimized topology. Static props, characters, environment pieces — any style, automatically imported as GLB.

"Generate a low-poly medieval sword with leather grip and metal blade"
GLB IMPORT | LOD SUPPORT | ANY STYLE
Audio Generation

Sound effects, voice lines, ambient audio, and music. Auto loop points and proper normalization. Files appear in your Assets folder, ready to use.

"Create a gunshot sound effect with shell casing and echo"
SFX | VOICE | AMBIENT | MUSIC
C# Script Generation

Unity-aware code with full knowledge of your project structure, existing scripts, and Unity APIs. Handles boilerplate and knows Unity's quirks.

"Write a player controller with WASD movement, jumping, and camera follow"
UNITY-AWARE | PROJECT CONTEXT | API KNOWLEDGE

How It Works

A Copilot-style interface that lives where you work.

01

Open the Chat Window

Press Cmd+Shift+A to invoke Adjoint. The chat interface is embedded directly in Unity Editor — no external applications or browser tabs required.

02

Describe Your Intent

Use natural language to request assets, scripts, or scene modifications. Adjoint parses your intent with full awareness of your project's current state.

03

Assets Materialize In-Project

Generated assets download directly to your Assets folder with proper import settings. Scripts compile immediately. No manual file handling required.

Live Profiler
FRAME: 16.6ms (60 FPS)
Rendering45%
Scripts25%
Physics15%
Other10%
Hotspot Detected

Expensive allocation in EnemyAI.CalculatePath() causing garbage collection spikes.

Real-Time Performance Intelligence

Continuous runtime profiling across CPU, GPU, memory, GC, draw calls, overdraw, physics, and animation. Hotspot detection with actionable fixes you can preview before applying.

Frame drop detection & expensive script identification
Heavy shader and UI layout cost analysis
Auto-generate LODs, enable GPU instancing, refactor allocations
Optimize shaders and lighting with one-click previews

More Than Generation

Adjoint doesn't just generate assets, it understands Unity. It can set up your scene, configure physics, parent objects, and wire up references. Like having a Unity expert on call.

See your scene and edit based on visual context
Create and modify GameObjects in your scene
Configure components and inspector values
Run tests and execute menu commands
Editor Control
> "Add a Rigidbody to the Player and set mass to 2"
✓ Added Rigidbody component to Player
✓ Set Mass = 2.0, Use Gravity = true
> "Parent all the enemies under an 'Enemies' GameObject"
✓ Created 'Enemies' GameObject
✓ Parented 12 enemy objects

Frequently Asked Questions

Everything you need to know about Adjoint.

What Unity versions are supported?
Adjoint supports Unity 2022 LTS and up. We maintain compatibility with the latest stable releases.
What AI models does Adjoint use?
For chat and code generation, you can choose from flagship models including OpenAI GPT-5.2, Anthropic Claude Opus 4.5, or Google Gemini 3 Pro. 3D generation and Audio generation uses state of the art models from leading providers, with new models added regularly.
How much does generation cost?
It depends on your API usage. A typical 3D model costs ~$0.02-0.10, audio ~$0.01-0.05 per generation. Chat is typically $0.01-0.03 per message depending on the model.
Can I use generated assets commercially?
Yes. All generated assets are yours to use in commercial projects. Check individual API provider terms for specifics.
Does it work on Mac and Windows?
Yes. Adjoint works wherever Unity works — both Mac and Windows are fully supported.
Is my project data secure?
We prioritize your privacy and security. All project data is processed in accordance with industry best practices. No project data is stored without your consent.
How do I join the Beta?
Click the 'Join Beta' button on this page to request access. We'll notify you when you're approved.

Ship faster. Ship better.

An AI-native Unity environment that understands your project and actively helps you build better games.

Private beta now open